Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation

F. Nouchy, F. Dandoy, D. Umunyurwa, Michèle Coeck

    Research outputpeer-review

    36 Downloads (Pure)


    Making pupils enthusiastic to learn more about science, technology, engineering and mathematics (STEM) is a challenge, and the small population of STEM students is often unaware of the scientific and technological aspects related to radioactivity. The underlying goal of this project is to create interest in nuclear technologies and their fundamental science via a videogame that has also the ambition of becoming a teaching tool. The paper introduces the retained idea of an original videogame with well-defined learning objectives, discussing its benefits and challenges. The long term vision is not limited to one videogame but rather a properly developed franchise to open up infinite possibilities of different story lines where all the different facets of nuclear science and technologies could be addressed. This effort requires the cooperation of skilled developers and numerous nuclear stakeholders to reach the desired effect.
    Original languageEnglish
    Title of host publication7th International Conference on Education and Training in Radiation Protection ETRAP 2021
    Subtitle of host publicationRadiation protection training in a virtual setting - challenges and opportunities
    PublisherSCK CEN
    Number of pages6
    ISBN (Electronic)9789076971247
    StatePublished - 23 Mar 2021
    Event2021 - ETRAP: 7th International Conference on Education and Training in Radiation Protection - Online
    Duration: 23 Mar 202126 Mar 2021


    Conference2021 - ETRAP
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