Abstract
Making pupils enthusiastic to learn more about science, technology, engineering and mathematics (STEM) is a challenge, and the small population of STEM students is often unaware of the scientific and technological aspects related to radioactivity. The underlying goal of this project is to create interest in nuclear technologies and their fundamental science via a videogame that has also the ambition of becoming a teaching tool. The paper introduces the retained idea of an original videogame with well-defined learning objectives, discussing its benefits and challenges. The long term vision is not limited to one videogame but rather a properly developed franchise to open up infinite possibilities of different story lines where all the different facets of nuclear science and technologies could be addressed. This effort requires the cooperation of skilled developers and numerous nuclear stakeholders to reach the desired effect.
Original language | English |
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Title of host publication | 7th International Conference on Education and Training in Radiation Protection ETRAP 2021 |
Subtitle of host publication | Radiation protection training in a virtual setting - challenges and opportunities |
Publisher | SCK CEN |
Pages | 53-58 |
Number of pages | 6 |
ISBN (Electronic) | 9789076971247 |
State | Published - 23 Mar 2021 |
Event | 2021 - ETRAP: 7th International Conference on Education and Training in Radiation Protection - Online Duration: 23 Mar 2021 → 26 Mar 2021 http://www.etrap.net |
Conference
Conference | 2021 - ETRAP |
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Period | 2021-03-23 → 2021-03-26 |
Internet address |